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Conspiracy X The Conspiracies Sourcebook Pdf To Excel

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Mar 02, 2016  The Conspiracy Books Item Preview 1 2004 Begich. Institute of Human Relations.pdf. 5 Instituto-Tavistock-Estulin-Daniel.pdf. 6 THE PROTOCOLS OF ZION.pdf. 7 The Aquarian Conspiracy, 1981 - Marilyn Ferguson.pdf. 8 TheStoryOfTheCommitteeOf300.pdf. 9 UllmanShock.pdf. 10 between2ages.pdf. Internet Archive HTML5 Uploader 1.6.3. The World of Conspiracy X For the most part, the world of Conspiracy X is very much like our own. Behind the scenes, however, it is a good deal more sinister. Conspiracy X RPG/EDN5602 - The Paranormal Sourcebook.pdf 12.538 MB Conspiracy X RPG/EDN5603 - The Conspiracies Sourcebook.pdf 12.493 MB Gathering some info.

Conspiracy X
Designer(s)Dave Chapman, George Vasilakos
Publisher(s)Eden Studios, Inc.
Publication date1996 (1st Edition - New Millennium Entertainment), 2006 (2nd Edition - Eden Studios)
Genre(s)Espionage
System(s)GURPS, Unisystem

Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X Files.

The current version is based on the Unisystem,[1] but previous versions have used GURPS[2] and its own system.[3]

Setting[edit]

A secret American government agency called AEGIS has been aware since the Roswell Incident of 1947 that there is an extraterrestrial presence on Earth, characterized by supernatural and paranormal phenomena. Player characters take the role of AEGIS operatives, usually disaffected government agents employed by real-world organizations such as the FBI or ATF or an organization created for the game, such as the Defense Tactical Information Center or Project Rasputin. The game also touches on many modern popular conspiracy theories including the CIA involvement with psychics and the alien cover up from MKULTRA. The game can also be run to focus on paranormal happenings such as ghost sightings or ESP.

First Edition[edit]

The first edition was originally published as a 224-page softcover book by New Millennium Entertainment.[4] Eden Studios acquired the rights, their first RPG, and continued to use the first version, which went through several printings, with the Third Printing – Revised carrying a copyright date of 1997.

Many supplemental books were produced for this line including books detailing alien technologies and races, books for dealing with the supernatural (as it is defined in the Conspiracy X world) and books on the governmental agencies featured in the core book (AEGIS and Black Book, also called the NDD), as well as a book on how to create conspiracies and the Bodyguard of Lies series, three books with miscellaneous additions to the world and rules as well as missions to roleplay.

This edition features an original rules system. Character generation is via a 'point-buy' system, where players are given 100 points to divide amongst basic abilities as well as skills and resources. The player can also purchase more points by adding disadvantages to the character. For example, adding 'Wanted by the Law' to the character nets another 20 points to spend.[4]

Players then act communally to plan 'the Cell', the base of operations they will be using for the adventure, including details of location, facilities, staff, and equipment.[4]

Rawdigger 1.2.0 download. Actions are resolved with one of only four probabilities:

  • Easy (100%) – Automatic Success (if your skill exceeds the difficulty level)
  • Medium (58.3%) – Success on rolling 7 or lower on 2d6 (if your skill is equal to the difficulty level)
  • Hard (16.7%) – Success on rolling 4 or lower on 2d6 (if your skill is a single point lower than the difficulty level)
  • Impossible (0%) – Automatic Failure (if your skill is more than a single point lower than the difficulty level)

There are also resolution systems for non-skill actions, competitive actions, extended actions such as research, and use of specific powers and abilities using the core resolution system as a base. Difficulties range from 1 to 5, and sometimes higher for very difficult actions.

Players can also try to use their character's psychic abilities by utilising Zener cards (square, star, cross, wave or circle). If a player wants to use his character's psychic ability, perhaps to foretell the future, the player names one of the symbols; the gamemaster draws a number of cards corresponding to the character's psychic ability and turns them over. If one of the cards is the symbol predicted by the player, the psychic action succeeds.[4]

Supplements[edit]

The first edition was very well supported, with a number of supplements:

  • The Aegis Handbook (1997) – Player's Guide to Aegis.
  • The Hand Unseen (2002) – Player's Guide to the NDD, or Black Book.
  • Nemesis (1999) – Grey sourcebook.
  • Atlantis Rising (1998) – Atlantean sourcebook.
  • Exodus (1999) – Saurian sourcebook.
  • Forsaken Rites (1997) – Supernatural sourcebook.
  • Shadows of the Mind (1999) – Psi sourcebook.
  • Cryptozoology (1997) – Dossier of the Unexplained.
  • Sub Rosa (1999) – Conspiracy Creation sourcebook.
  • Gamemaster Screen (1996) – with adventure module included.
  • Bodyguard of Lies series:
    • Psi Wars (1998) – Introduces Dreaming, New Creditials, Trait and Resources, Alternate Weapon Ranges, Compilation of Alien Technology Resource Points and Psionics, New Informational Sources, Fear and insanity Rules, Manifestations, Biological, chemical, and radioactive menaces. The majority of the supplement is Psi-Wars, a complete Conspiracy X scenario.
    • Mokole (1998)
    • Synergy (1999) – Introduces Rules for Toxins and Poisons. The majority of the supplement is Synergy, a complete Conspiracy X scenario.

GURPS Edition[edit]

Another version was published in 2002 using the GURPS rules-set. This was the second Powered by GURPS licensed game to be produced outside of Steve Jackson Games. In addition to GURPS rules it provided conversion guidelines for players of the first Conspiracy X. The GURPS variant is part of the 1st Edition line and features the same cover art.

Second Edition (Conspiracy X 2.0)[edit]

Conspiracy X 2.0 was published in 2006 (features the Unisystem rules) and was nominated for an ENnie AwardBest RPG for 2007.[5] This edition presented conversion guidelines for players of the 1st Edition of the game (although no GURPS conversions are provided).Since the release of Conspiracy X 2.0, the following supplements have also been produced:

  • Extraterrestrials Sourcebook (PDF in May 2010, successful Kickstarter in November 2011 for a print edition).[6]
  • The Paranormal Sourcebook (print and PDF editions via Kickstarter funding January 2012).[7]
  • The Conspiracies Sourcebook (print and PDF editions via Kickstarter funding July 2012).[8]

Reception[edit]

Andy Butcher reviewed Conspiracy X for Arcane magazine, rating it a 9 out of 10 overall.[9] Butcher comments that 'Conspiracy X is the most impressive first roleplaying release in a long time, and it's a great game. It combines a setting and style that will be familiar enough for players and referees to easily understand with an incredibly detailed and atmospheric background, clear, simple rules and an impressive range of original and clever ideas.'[9]

In the August 1996 edition of Dragon (Issue 232), Rick Swan characterized the first edition of this game as 'the latest entry in the Aliens Walk Among Us sweepstakes, and it’s also the best.' Swan criticized the combat system, which he found overly complicated for a game that supposedly discourages combat in favour of investigation; but he admired the game concept called The Cell, where players must agree on the details of their base of operations. Swan also liked the use of the Zener Test for psychic abilities, calling it cool that 'the character’s success depends on the player’s real-life 'psychic' powers. Neat, eh?' Swan, having only playtested the game through one adventure, was unwilling to give un unqualified recommendation. 'But our introductory scenario revealed no serious flaws. More importantly, it generated a table-full of satisfied customers, hungry for more.[4]

In a 1996 reader poll conducted by Arcane magazine to determine the 50 most popular roleplaying games of all time, Conspiracy X was ranked 23rd. Editor Paul Pettengale commented: 'By far the best of the modern-day horror games inspired by The X-Files, Conspiracy X has a meticulously constructed background which combined reality and fiction to create a frighteningly plausible setting. Reading through the background is enough to spark ideas for scenarios and even whole campaigns. The rules are simple and quick, while still allowing for a fair degree of complexity, and feature a unique and interesting system for dealing with psychic powers. Excellent stuff.'[10]

In 2001, Sarah Hollings published a review of the first edition of Conspiracy X for the on-line roleplaying magazine Places to Go, People to See. Hollings liked the game, but found some of the rules around dice rolling overly complicated. 'The damage system is frightening. The words daunting and confusing also spring to mind.. There are some really good ideas in the combat system, and the underlying concepts are not complex. However the rendering of these ideas into a game mechanic has resulted in a very complicated and clunky system, in places unworkably so.' While calling for updated rules revisions to replace the ad hoc house rules most gamemasters would need to employ, Hollings nonetheless recommended the game, saying, 'There is a lot to like in Con X, as a system, and as a world setting. Yes, the mechanic sucks in many ways; yes, it often borders on unplayable, but nonetheless the work needed to come to a workable understanding (read 'house ruleset') is ultimately worth it for the fun you can have.'[11]

Reviews[edit]

  • Shadis #25 (March, 1996)
  • Pyramid #21 (Sept./Oct., 1996)

References[edit]

  1. ^Richeson, Christopher (2006). 'Review of Conspiracy X Second Edition'. RPGnet. Retrieved 2007-09-30.
  2. ^Dady, Gavin (2002). 'GURPS Conspiracy X'. RPGnet. Retrieved 2007-10-02.
  3. ^Powel, Aaron (1998). 'Conspiracy X'. The Gaming Outpost. Archived from the original on 2007-12-11. Retrieved 2007-10-02.
  4. ^ abcdeSwan, Rick (August 1996). 'Roleplaying Reviews'. Dragon. TSR, Inc. (232): 106–108.
  5. ^'ENnie Nominations: Best RPG of 2007' (2nd ed.). ENWorld. 2007-08-25. Archived from the original on 2007-09-18. Retrieved 2007-09-27.
  6. ^'Conspiracy X RPG The Extraterrestrials Sourcebook'. Retrieved 2013-10-01.
  7. ^'Conspiracy X RPG The Paranormal Sourcebook'. Retrieved 2013-10-01.
  8. ^'Conspiracy X RPG The Conspiracies Sourcebook'. Retrieved 2013-10-01.
  9. ^ abButcher, Andy (June 1996). 'Games Reviews'. Arcane. Future Publishing (7): 56–59.
  10. ^Pettengale, Paul (Christmas 1996). 'Arcane Presents the Top 50 Roleplaying Games 1996'. Arcane. Future Publishing (14): 25–35.
  11. ^Hollings, Sarah (2001). 'Review of Conspiracy X'. Places to Go, People to Be: The Online Magazine for Roleplayers. Retrieved 2007-09-30.

External links[edit]

  • GURPS Conspiracy X page at Steve Jackson Games
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Conspiracy_X&oldid=942387457'
(redirected from conspiracies)
Also found in: Thesaurus, Legal, Idioms, Encyclopedia.
Related to conspiracies: illuminati, Government conspiracies, Conspiracy theories

con·spir·a·cy

(kən-spîr′ə-sē)n.pl.con·spir·a·cies
1. An agreement to perform together an illegal, wrongful, or subversive act.
3. Law An agreement between two or more persons to commit a crime or accomplish a legal purpose through illegal action.
4. A joining or acting together, as if by sinister design: a conspiracy of wind and tide that devastated coastal areas.
[Middle English conspiracie, from Anglo-Norman, probably alteration of Old French conspiration, from Latin cōnspīrātiō, cōnspīrātiōn-, from cōnspīrātus, past participle of cōnspīrāre, to conspire; see conspire.]

conspiracy

(kənˈspɪrəsɪ) n, pl-cies
1. a secret plan or agreement to carry out an illegal or harmful act, esp with political motivation; plot
conˈspiratorn
conˌspiraˈtoriallyadv

con•spir•a•cy

(kənˈspɪr ə si)
n., pl. -cies.
2. a plan or agreement formulated, esp. in secret, by two or more persons to commit an unlawful, harmful, or treacherous act.
3. a group of persons for a secret, unlawful, or evil purpose.
[1325–75; Middle English conspiracie, probably < Anglo-French; see conspire, -acy]
con•spir`a•to′ri•al (-ˈtɔr i əl, -ˈtoʊr-) con•spir′a•to`ry,adj.
syn: conspiracy, plot, intrigue, cabal refer to surreptitious or covert schemes to accomplish some end, most often an illegal or evil one. A conspiracy usu. describes a treacherous or illicit plan formulated in secret by a group of persons: a conspiracy to control prices; a conspiracy of silence. A plot is a carefully planned secret scheme formulated by one or more persons: a plot to seize control of a company. An intrigue usu. involves duplicity and deceit aimed at achieving personal advantage: the petty intrigues of civil servants. cabal usu. refers to a scheme formulated by a small group of highly placed persons to gain control of a government: The regime was overthrown by a cabal of generals.

Conspiracy

a body or band of conspirators, 1386.
Examples: conspiracy of graces, 1580; of honesty and virtues, 1538; of things, 1691.

Conspiracy

hand in glove Intimately associated, on very familiar terms; closely related or connected; in cahoots, in conspiracy. Literary use of the expression dates from the late 17th century when it was properly hand and glove, a form now rarely heard. In contemporary usage the expression often carries connotations of illicit or improper association.

in cahoots In league or in partnership; in conspiracy; also to go in cahoots or cahoot with, meaning to join up with, to become partners; and go cahoots meaning to share equally. This U.S. slang expression, dating from 1829, is said to have derived from the kind of partnership that was expected of early American pioneers who shared a frontier cabin, or engaged in a joint venture. Originally, the phrase may have come from the French cahute ‘cabin, hut,’ although Dutch kajuit and German kajüte have also been suggested as possibilities.

Noun1.conspiracy - a secret agreement between two or more people to perform an unlawful act
conspiracy of silence - a conspiracy not to talk about some situation or event; 'there was a conspiracy of silence about police brutality'
agreement, understanding - the statement (oral or written) of an exchange of promises; 'they had an agreement that they would not interfere in each other's business'; 'there was an understanding between management and the workers'
2.conspiracy - a plot to carry out some harmful or illegal act (especially a political plot)
plot, secret plan, game - a secret scheme to do something (especially something underhand or illegal); 'they concocted a plot to discredit the governor'; 'I saw through his little game from the start'
Gunpowder Plot - a conspiracy in 1605 in England to blow up James I and the Houses of Parliament to avenge the persecution of Catholics in England; led by Guy Fawkes
political science, politics, government - the study of government of states and other political units
3.conspiracy - a group of conspirators banded together to achieve some harmful or illegal purpose
band, circle, lot, set - an unofficial association of people or groups; 'the smart set goes there'; 'they were an angry lot'
coconspirator, conspirator, machinator, plotter - a member of a conspiracy

conspiracy

nounplot, scheme, intrigue, collusion, confederacy, cabal, frame-up(slang), machination, leagueMany people believe there was a conspiracy to kill President Kennedy in 1963.

conspiracy

nounA secret plan to achieve an evil or illegal end:
cabal, collusion, connivance, intrigue, machination, plot, scheme.
spiknutí
samsæri
陰謀
konspiration

conspiracy

[kənˈspɪrəsɪ]
A.N (= plotting) → conspiraciónf, conjuraciónf; (= plot) → complotm, conjuraf
B.CPDconspiracy theoryNteoríafde laconspiración

conspiracy

[kənˈspɪrəsi]nconspirationf, complotm
a conspiracy of silence → une conspiration du silenceconspiracy theory nthèsef du complot

conspiracy

nVerschwörungf, → Komplottnt, → Konspirationf (form); (Jur) → (strafbare) Verabredung; conspiracy to defraudVerabredungf → ; conspiracy to murderMordkomplottnt; a conspiracy of silenceein verabredetes Schweigen; he thinks it’s all a conspiracy against himer meint, man hätte sich gegen ihn verschworen

conspiracy

[kənˈspɪrəsɪ]ncospirazionef, congiura

conspire

(kənˈspaiə) verb
to plot or secretly make plans together. They conspired with the terrorists to overthrow the government. saamspan, saamsweer, samerot يَتَآمَر، يُدَبِّر مَكيدَه заговорнича conspirar spiknout se sich verschwören sammensværge sig συνωμοτώconspirar salasepitsema توطئه کردن؛ تبانی کردن vehkeillä conspirer לִקשוֹר קֶשֶׁר षड़यंत्र रचना kovati, urotiti se összeesküszik bersekongkol gera samsæri gegn cospirare 陰謀を企てる 공모하다 rengti sąmokslą slepus sadarboties; rīkot sazvērestību komplot samenzwerenlegge et komplott, konspirere spiskować دروهه كول، چل كول، دسيسه جوړول conspirar a con­spira устраивать заговор sprisahať sa spletkariti zaveriti se konspirera, sammansvärja sig ร่วมกันวางแผนอย่างลับ ๆ komplo düzenlemek 密謀 вчиняти змову, таємно замишляти سازش كرنا، سازباز كرنا âm mưu 密谋
conˈspiracy (-ˈspi-) plural conˈspiracies noun
(a plan made by) conspiring. The government discovered the conspiracy in time. samespanning, samerotting; sameswering, komplot مُؤامَرَه، تَآمُر заговор conspiração spiknutí die Verschwörung sammensværgelse συνωμοσίαconspiración salasepitsus توطئه salaliitto conspiration קְשִירַת קֶשֶר साजिश urota, zavjera összeesküvés komplotan samsæri cospirazione 陰謀 음모 sąmokslas sazvērestība konspirasi samenzweringsammensvergelsespisek دسیسه conspiração con­spiraţie заговор sprisahanie zarota zavera konspiration, sammansvärjning แผนการ komplo 陰謀 змова سازش âm mưu 阴谋
conˈspirator (-ˈspi-) noun
a person who conspires. samesweerder مُتَآمِر конспиратор conspirador spiklenec der Verschwörer medsammensvoren; konspirator συνωμότηςconspirador vandeseltslane توطئه گر vehkeilijä conspirateur/-trice קוֹשֵר קֶשֶר षड़यंत्रकारी urotnik, zavjerenik összeesküvő anggota komplotan samsærismaður cospiratore, cospiratrice 陰謀者 공모자, 음모자 sąmokslininkas sazvērnieks pengkomplot samenzweerdermedsammensvoren, konspiratør spiskowiec دسیسه جورول conspirador conspirator заговорщик sprisahanec zarotnik zaverenik konspiratör, sammansvuren ผู้วางแผนการ komplo kuran kişi 陰謀家 змовник; конспіратор سازش كرنيوالا người âm mưu 阴谋家

conspiracy

مُؤَامَرَة spiknutí sammensværgelseVerschwörungσυνωμοσίαconspiración salaliittocomplot zavjeracospirazione 陰謀 음모samenzweringsammensvergelsespisekconspiraçãoзаговор konspiration การวางแผนการอย่างลับๆkomplo âm mưu密谋
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